Archetypal Character - TV Tropes (2025)

"It may seem redundant at first as strictly speaking an archetype is simply an example of something, in short, every trope is a story archetype. However, here we are using the term about a concept in Jungian Psychology of the same name."

An Archetypal Character is a character who appears over and over in legends far and wide, even in cultures that have shut themselves off from the world; in other words, a Universal Character. The blood-drinking risen dead are an Archetype as almost every culture has come up with their legends independent of each other. Angel is an archetype: the tragic hero trying to overcome the evils of their past. Trickster God Coyote is an archetype. Xena is an archetype. Any of these may be disguised as a Space Alien. Some characters combine aspects of various archetypes to form more complex characterizations, like a being The Hero and The Trickster, or a combination of two opposing archetypes.

Some lit-theories classify archetypes by the role/purpose the character inhabits for the story. These classes are: Protagonist, Antagonist, Reason, Emotion, Sidekick, Skeptic, Guardian, and Contagonist.

A related concept is the 'ectype', a distorted or flawed version of the archetype. For example, Batman is archetypal. He's a rich man who dedicates himself to anonymously fighting crime (protecting society) with a variety of gadgets. Many of the characters in Watchmen are ectypes based on this archetype.

See also Stock Characters and Deconstructed Character Archetype.

Tropes

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Categories:

  • Allegorical Character
  • Stock Characters
  • All-Loving Hero: A heroic character whose love and compassion are unlimited.
  • The Antagonist: Opposes The Protagonist.
  • Anthropomorphic Personification: Living, roughly hominoid embodiments of abstract concepts.
  • Anti-Hero: A morally questionable hero who lacks conventional heroic qualities.
  • The Archmage: Powerful and knowledgeable wizard ruling other mages.
  • Audience Surrogate: Purposefully bland character that the audience can insert themselves into.
  • Barefoot Sage: A wise person that is usually barefoot.
  • Big Fun: Big, fat, fun-loving character.
  • Blind Seer: Physically blind, but "sees" with other means, often better than the unimpaired.
  • Blue-Collar Warlock: Modern, streetsmart spellcasters.
  • Bruiser with a Soft Center: Tough characters are capable of having soft hearts.
  • The Champion: A character devoted to sticking up for another character.
  • A Chat with Satan: A character tests whether the hero would enact their darker desires if tempted.
  • The Chosen One: The ancient prophecy says that only a certain person can save the world.
  • The Chooser of the One: The one that decides who The Chosen One is.
  • Classical Hunter: A character whose life and personality is built around game-hunting
  • Classic Villain: A villain who acts as an evil foil to the hero's personality and is a main block to his journey towards his destiny.
  • Commander Contrarian: This complainer's only purpose is to always be against a hero's suggestions, no matter how logical it is.
  • The Conscience: A character that acts as another one's moral guide.
  • The Corrupter: A villain who tempts people into doing evil things.
  • The Cynic: Someone who always has low expectations for everything.
  • Demiurge Archetype: Someone evil pretending to be the setting's Top God.
  • The Dragonslayer: A character Famed in Story for killing dragons, or who is a specialist at dragon slaying.
  • The Drunken Sailor: A sailor who is always seen drinking.
  • Dumb Muscle: Lots of brawn, short on brains.
  • Eccentric Mentor: A mentor who is quirky, yet still wise and skilled.
  • Enigmatic Empowering Entity: A mysterious character who grants great power.
  • Evil Overlord: An incredibly powerful, highly influential despot who is usually the Big Bad of the story.
  • The Fair Folk: Fairies have Blue-and-Orange Morality.
  • False Prophet: A savior or religious figure, or someone posing as such, lying for selfish reasons.
  • Father Neptune: An old, gritty, experienced sailor.
  • The Ferryman: A mythical figure whose boat is used as a vehicle to transport people to Other Worlds.
  • The Fool: An uncannily lucky, fundamentally kind-hearted Ditz.
  • Fool for Love: Tough, and possibly cynical, but still a sucker for love.
  • Genki Girl: Determined, confident, and hyperactive character.
  • Gentle Giant: An imposing and scary but kind-hearted Big Guy.
  • The Good King: A king who is good at his job and beloved by the people.
  • Granny Classic: A wise, nurturing, and reliable grandmother.
  • The Grotesque: A character's ugliness is so extreme that it elicits pity instead of disgust.
  • Herald: What sends The Hero on their journey.
  • The Hero: The do-gooder protagonist.
  • The Hero's Idol: The character who inspires The Hero to follow their path.
  • Heroic Wannabe: Wants to be a hero, but lacks the skills and/or mindset for actual heroism.
  • The High Queen: A woman of wealth, power, near-impossible beauty, and a calm demeanor.
  • Higher Self: A character's wiser, dettached side.
  • Hunter of Monsters: Someone who hunts and kills monsters and supernatural creatures.
  • Ideal Hero: A morally perfect hero.
  • The Idealist: A character defined by their hopefulness in the present and the future.
  • Ineffectual Loner: A capable but solitary character whose efficiency is limited by their lack of friends.
  • Jeanne d'Archétype: A young, soldier woman who is seen as her cause's symbol.
  • Keet: A cutesy, hyperactive person.
  • The Kirk: The balancer/combination of logic and emotion.
  • The Klutz: A character whose defining trait is clumsiness.
  • Knight in Shining Armor: A hero who champions the weak and innocent, especially women in distress.
  • Lady and Knight: An honourable and courageous character is sworn to defend a high-ranking lady.
  • Loser Archetype: A character whose disgrace comes from their lack of talent/skill.
  • Lovable Rogue: A charming, likeable trickster.
  • Madonna Archetype: Humble mother figure modeled after the Virgin Mary.
  • Magical Barefooter: Casting magic is easier if you don't wear shoes.
  • The McCoy: The emotional and sentimentalistic character.
  • Mentor Archetype: Someone whose role is to ensure The Hero's Character Development.
  • Messianic Archetype: Someone who endures great sacrifices to save others.
  • Mock Millionaire: A millionaire wannabe.
  • Modern Major General: Can do anything well except their actual job.
  • Moses Archetype: A character who frees his people to lead them to a promised land.
  • My Girl Back Home: The loved one who The Hero leaves when going on an adventure.
  • Obstructive Bureaucrat: A bureaucrat who hinders others with paperwork.
  • Old Soldier: Military Old Master.
  • The Paladin: Holy knight with healing and defensive powers and light based magic.
  • The Paragon: An embodiment of virtue who inspires others to help society.
  • The Patriarch: A male elder with the highest authority in his family.
  • Person of Mass Destruction: A person with massively devastating abilities.
  • The Pollyanna: A character who remains optimistic no matter what may happen to them.
  • Powers That Be: Almighty, powerful, and invisible forces.
  • Prince Charming: A blue-blooded, charming hero.
  • Princess Classic: An innocent, good and kind princess.
  • The Protagonist: The character whom the story is about.
  • A Protagonist Shall Lead Them (a.k.a. Leader Archetype): The Hero takes (usually troubled) people and leads them to greatness.
  • Rebel Leader: The character who leads La Résistance.
  • Rebellious Spirit: A character who doesn't abide by the rules.
  • Reluctant Monster: An Always Chaotic Evil species is oblivious/reluctant to their deeds.
  • Satanic Archetype: An evil-doer modelled after Satan.
  • Seeker Archetype: A character whose main motivation is to learn a certain truth.
  • Shadow Archetype: A character embodies another character's rejected facets.
  • Sidekick: The ever-reliable Number Two guy to every hero.
  • The Sociopath: A self-centered and ruthless social predator.
  • The Spock: The logical intellectual.
  • Star-Crossed Lovers: Lovers doomed to be kept apart.
  • The Storyteller: A character who tells tales and sometimes is the narrator.
  • Threshold Guardians: A character who tests The Hero's resolve before the latter's journey starts.
  • Turn Coat: A character who changes sides and provides assistance to the other side.
  • The Trickster: A cunning character who disregards the rules.
  • Wandering Wizard: A traveler with magic powers.
  • Wicked Stepmother: An evil step-parent who despises their stepchildren.
  • Wicked Witch: Ugly, Obviously Evil version of the Witch Classic.
  • Witch Classic: Witches as wise, old women whose magic is associated with nature and have an animal companion.
  • Wizard Classic: Wizards as wise, old males who use magic, wear robes, and wield staffs.
  • Wolf Man: Wolf-like humanoid.
  • World's Best Warrior: Someone who, through skill and reputation, is the setting's best fighter.
  • World's Most Beautiful Woman: Someone who is noted In-Universe to be the setting's most attractive person.
  • World's Strongest Man: Someone who is the setting's physically strongest person.

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Archetypal Character - TV Tropes (2025)

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